
- Omnity 2.0 Overview
- Feature list
Real-time screen surface mapping for Unity3D
Omnity 2.0 is here! Rewritten from the ground up to enhance usability and performance. Omnity 2 is a class that converts Unity3D’s camera into a fisheye for projection mapping onto domes and arbitrary screen surfaces. Unlike traditional warping software packages Omnity geometrically corrects the projected image within the game engine allowing users to experience fully anti-aliased native resolutions which further enhance the immersive experience. Features include:
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Just one file: “OmnityClass.cs”
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Simply drop Omnity onto your main camera in Unity and it works.
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User-optimized view frustums for user-defined screen shapes and system configurations.
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Modify default settings at build time, and tweak them at runtime
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Build for Web now available
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Support now added for the Cobra Curved Display via the Cobra Omni Manager Click here to learn more.....
Developed by The Elumenati, Interactive demos are here (you’ll need the Unity web player) and tutorials are here and here.
Developer BundlesWe have created the developer bundle to encourage and support the integration of native Cobra rendered content into your projects. You could join other companies from around the world who are already developing content unique to the Cobra Curved Display. A developer bundle includes either Omnity 2.0 and a Cobra Omni Manager seat.
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Just one file: “OmnityClass.cs”
-
Simply drop Omnity onto your main camera in Unity and it works.
-
User-optimized view frustums for user-defined screen shapes and system configurations.
-
Modify default settings at build time, and tweak them at runtime
-
Build for Web now available
-
Support now added for the Cobra Curved Display via the Cobra Omni Manager
-